We know that exploring all the alternatives that video games offer us is one of the premises of many gamers. This is why on this occasion we bring you a Stellaris guide with all the codes that you can enter in the Command Console that it has for its fans.
Pay close attention to the following points and learn everything you need to know about Stellaris codes .
Stellaris Console Commands – How to Start the Command Console
To be able to unlock the command console and use all the Stellaris codes you want, you just have to follow some simple instructions.
All you have to do is press the key to the left of the number 1 on your keyboard , the one below the Esc button. It usually works for the “º”, so Surely you know what we are talking about.
If this does not work we recommend that you try the combination of Shift + 2, Shift + Alt + C or Alt + 2 + 1 . With these key combinations we are sure that you can open the Stellaris Command Console without problems.
Stellaris Command Console – Test Codes
- 3D stats (Toggles) – 3dstats
- Achievement status (print) – achievement_status
- Ethic to a pop (add) – add_ethic_pop x y: Where x is the pop id and and the ethic key
- Game in year 2400 -advanced_galaxy
- Ai anomalies (Toggles) – ai_anomalies
- Alien FX (Toggles) – alienfx
- Ambient object (spawn) – ambient_object x: where x is the object type
- Attack all fleets – attackallfleets
- AI aggression to 10 – berserk_ai
- Map Borders – borders
- Casus Belli – casusbelli x y: where x is the casus belli key id and y the id of the target empire
- Clear flag – clearflag x y z: where x is the type, x the flag and z the target id
- Communications with an empire (Toggles) – communications x: where x is the target country id
- Contact with all the empires (Toggles) – contact
- Ship Damage – damage x: Where x is the amount of damage, but you have to select the ship first
- Start a democratic ruler election – democratic_election
- Start a ruler election – election
- Show errors – error
- Remove megastructure -effect remove_megastructure: but you have to select the megastructure first
- Advance time – fast_forward x: where x is number of days to advance
- Kill country, leader, population or ruler – kill_country, kill_leader (ID), kill_pop (ID, kill_ruler
- Switch Language – switchlanguage
Stellaris Console Commands – Cheats & Codes
- Anomaly (add) – add_anomaly X: Where X is the name of the anomaly
- Opinion (add) – add_opinion X: Where X is the name of the Opinion
- Relic (add) – add_relic X: Where X is the name of the relic
- Trait to Leader (add) – add_trait_leader X Y: Where X is number or id of the leader and Y the trait id
- Trait to Leader (remove) – remove_trait_leader X Y: Where X is number or id of the leader and Y the trait id
- Ship (add) – add_ship X: Where X is the name of the Ship or the design
- Trait to Specie (add) – add_trait_species X Y: Where X is number or id of the specie and Y the trait id
- Trait to Specie (remove) – remove_trait_species X Y: Where X is number or id of the specie and Y the trait id
- Alloys (add) – alloys X: Where X is the amount of alloys to add
- Robot Pops (add) – build_pops X: Where X is the amount of Robot Pops to add
- Cash or Energy Credits (add) – cash X: Where X is the amount of Cash or energy credits to add
- Building (add to celestial body) – effect add_building = X: Where X is the ID of the building
- Deposit (add to celestial body) – effect add_deposit = X: Where X is the ID of the Deposit or the ID of the Planetary Feature
- Modifier (add to celestial body) – effect add_modifier = { modifier X: Where X is the ID of the planet modifier
- Engineering tech points (add) – engineering X: Where X is the amount of engineering points to add
- Food (add) – food X: Where X is the amount of food to add
- Growing pops (add) – grow_pops X: Where X is the amount of growing pops to add
- Influence (add) – influence X: Where X is the amount of influence to add
- Full Resources (add) – max_resources
- Minerals (add) – minerals X: Where X is the amount of minerals to add
- Minor Artifacts (add) – minor_artifacts X: Where X is the amount of minor artifacts to add
- Physics (add) – physics X: Where X is the amount of physics tech points to add
- Planet Happiness (add) – planet_happiness X: Where X is the amount of planet happiness to add
- Resource (add) – resource X: Where X is the amount of resource to add
- Skill levels (add) – skills X: Where X is the amount of skill levels to add
- Society tech points (add) – society X: Where X is the amount of society tech points to add
- Unity (add) – unity X: Where X is the amount of unity to add
- Traditions (activate all) – activate_all_traditions
- Tradition (activate) – activate_tradition X: Where X is the id of the Tradition
- Ascension Perk (activate) – activate_ascension_perk X: Where X is the name of the ascension perk
- AI (Toggle on or off) – ai:
- Planet Ownership (take) – branchoffice:
- Colonize a planet – colonize X: Where X is the ID
- Megastructure (create) – create_megastructure X: Where X is the ID of the megastructure
- Fleet (create) – create_navy X: Where X is the % of naval capacity
- Refuse Player proposals (always) – debug_nomen:
- Agree Player proposals (always) – debug_yesmen:
- Ethics (Shift) – effect shift_ethic = X: Where X is the ID of the Ethic
- Researchs (finish all) – finish_research:
- Special Projects (finish all) – finish_special_projects:
- Terraforming processes (finish all) – finish_terraform
- Force Integrate – force_integrate X: Where X is country id you want to integrate to your empire
- Free Government (Toggles) – free_government
- Free Policies (Toggles) – free_policies
- Instant build – instant_build: But also applies to enemy AI
- Intel (galaxy info) – intel
- Invincible (ship) –invincible
- Observer mode – observe
- Fleet, Starbase or Planet Ownership (take control) – own
- Fills all housing on a selected planet – populate
- Planet Class (change) – planet_class X: Where X is the planet class name or id
- Planet Size (change) – planet_size X: Where X is the new planet size
- Technology or Tech Research (all) – research_all_technologies
- Technology or Tech Research (one) – research_technology X: Where X is the Tech ID
- Surveys all planets – survey: But requires 1 science ship
- Edicts (unlock all) – unlock_edicts
In the event that you still have doubts about how to use these codes in Stellaris, here we leave you a video that shows in a simple way how to open the Command Console and get it.
We hope that this article was to your liking and that you were able to obtain all the resources you were looking for. Use all the Stellaris codes in the way that you find most fun and enjoy this great video game to the fullest.
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