If you’re an avid gamer looking for a unique and thought-provoking experience, you might want to check out We Become What We Behold. This game, which you can find on Google Play for Android users here, is a short but impactful exploration of societal behavior and media influence. Through simple yet powerful gameplay, it sheds light on how our perceptions are shaped and often manipulated by the media we consume. In this comprehensive article, we will delve into the various aspects of this fascinating game, including its endings, gameplay mechanics, how to access it unblocked, and speculation about a potential sequel.
What is “We Become What We Behold”?
We Become What We Behold is a browser-based indie game developed by Nicky Case. The game, which lasts approximately five minutes, focuses on the cyclical nature of media influence and its impact on society. Through the lens of a simple point-and-click interface, players take on the role of a news media outlet, capturing moments that, in turn, influence the behavior and perceptions of the on-screen society. The minimalist art style, coupled with the game’s profound message, makes it a compelling experience that resonates deeply with players.
Game Details
- Rating: 9.5 (263,255 votes)
- Released: October 2016
- Technology: HTML5
- Platform: Browser (desktop, mobile, tablet)
- Classification: Games » Casual » Adventure » Point And Click
- Wiki pages: Fandom
We Become What We Behold Endings
One of the most intriguing aspects of We Become What We Behold is its ending. The game offers a single ending that packs a significant punch. As the player, you start by capturing various moments with your camera, from mundane events to more sensational ones. Initially, the scenes are harmless, depicting everyday interactions. However, as the game progresses, the choices you make in what to capture begin to influence the behavior of the characters in increasingly negative ways.
The ending of the game is a powerful commentary on the role of media in shaping public perception. As you continue to capture more sensational and divisive moments, the society within the game descends into chaos. The once peaceful community becomes divided, with violence and hatred taking over. The game concludes with a poignant message about the destructive power of sensationalism and the responsibility that comes with media representation. This ending serves as a stark reminder of how what we choose to focus on can profoundly impact our world.
We Become What We Behold Gameplay
The gameplay of We Become What We Behold is deceptively simple yet incredibly effective. As a player, your primary task is to use a camera to capture moments happening within a small, circular society. The characters in the game are stick figures with distinct, minimalist features, making them easy to identify and follow.
You start by clicking on characters to capture their interactions. Initially, these interactions are benign and even amusing. However, the game’s mechanics soon reveal a deeper layer. The moments you capture are broadcasted on a large screen, visible to all the characters in the game. This broadcast begins to influence the characters’ behavior, creating a feedback loop between what you capture and how the characters act.
For example, if you capture a moment of one character angrily shouting at another, this interaction is broadcasted, leading other characters to mimic this behavior. Over time, the society within the game becomes increasingly polarized, with negative interactions becoming more frequent. This escalation continues until the society collapses into chaos, highlighting the game’s central theme: the power of media to shape and, ultimately, distort reality.
The game’s design encourages players to reflect on their choices and the consequences of those choices. It subtly critiques the sensationalism often found in real-world media and challenges players to consider the impact of their focus and attention.
How to Play We Become What We Behold
The game features multiple characters randomly walking about on the screen. The only move you can make is to photograph these characters. When you aim and shoot, the photo you capture appears in the middle of the screen and is displayed on a small TV for all to see. So be careful what you decide to publicize, as this is the gist of the game.
We become what we behold. We shape our tools, and then our tools shape us.
Characters to Photograph
There are several characters in the game. Most of the characters at the beginning are comprised of “normal peeps” with square and round heads. You’ll find a few stragglers in the group, like a couple in love, a man with a hat, an angry man, and a cricket.
Fancy Man With The Hat
One of the first characters to enter the “normal peeps” is the man with the hat. It’s hard not to take a photo of him since all other photos of normal peeps are less than satisfying regarding what happens when their photos are on display. When you take a photo of the man with the hat, and all the other characters see that photo, every normal peep now wants to wear a hat.
Normal Peeps With A Hat
When you photograph a normal peep with a hat, you see the chain reaction in full effect. Suddenly, no one wants to wear a hat anymore. It’s become too popular.
Couple In Love
When you photograph the couple in love, and they are on public display, they will soon be shamed. And you will likely not see many couples in love roam the streets much anymore. After all, Who tunes in to watch people get along?
Angry Person
This is where it gets interesting. When you photograph the angry person, if you don’t have to catch them yelling at anyone, you will be urged to “catch ’em while they’re doing something.” The only thing they do is yell, so that is something you’re looking for. Take a photo of them yelling, and the media frenzy begins, aka crazed square attacks.
Anger and Fear Multiply Faster Than Love In This Game
Once you shoot anger in the photos, it’s hard to go back to normalcy. The normal peeps will become increasingly afraid of each other, snub each other and then the squares and circles start turning against each other. When the normal peeps turn red, they start to hate each other. When this happens, and you photograph it, violence and hatred begin spiraling toward a violent climax.
Tip
Crickets are just crickets. Nothing happens when you photograph them.
Features
- A small game about society and the media
- Capture moments that affect the population
- Square and circle people with various stories
- Nice artwork and sound effects
Release Date
We become what we behold. We shape our tools, and then our tools shape us. The game starts with this quote, which is, in essence, the gist of the game.
October 2016 and was updated in October 2018.
Developer
Nicky Case developed We Become What We Behold. Support the developer.
Platforms
Web browser (desktop and mobile)
More Games Like This
We Become What We Behold is in a league of its own, and if you’ve enjoyed playing it, browse our casual selection of games category for more. Another game you may enjoy is Geometry Dash Online, which tests how well you can keep up with the rhythm. You could also return to a classic with Atari Breakout or Bubble Shooter Classic to get your mind off societal cycles and onto good old classic fun.
Controls
Use the left mouse button to capture a moment.
We Become What We Behold Unblocked
Given its popularity and educational value, many players seek to access We Become What We Behold unblocked, especially in environments where access to certain websites might be restricted, such as schools or workplaces. Fortunately, there are several ways to play the game unblocked.
One of the simplest methods is to use a VPN (Virtual Private Network), which can bypass network restrictions and allow you to access the game from any location. Another option is to look for mirror sites or alternative hosts that offer the game. Educational websites often provide access to We Become What We Behold because of its valuable lessons on media literacy and societal influence.
It’s important to note that while these methods can help you access the game, you should always use them responsibly and consider the policies of the network you are using. The game’s message is significant, and accessing it unblocked can be a valuable experience for those looking to understand more about media influence and societal behavior.
We Become What We Behold Game 2
Given the critical acclaim and popularity of We Become What We Behold, many fans are eagerly speculating about a potential sequel. While there has been no official announcement from Nicky Case regarding We Become What We Behold 2, the concept certainly leaves room for further exploration.
A sequel could delve deeper into the mechanics of media influence, perhaps introducing new elements such as social media platforms, fake news, or the role of influencers. The original game’s simple yet powerful mechanics could be expanded to include more complex interactions and longer gameplay, providing an even more immersive experience.
Additionally, a sequel could explore different settings and societies, allowing players to see how media influence varies across different cultures and environments. This could add a rich layer of complexity to the game’s already profound message, making it even more relevant in today’s interconnected world.
While we await any official news on a sequel, fans of We Become What We Behold can continue to enjoy the original game’s impactful message and thought-provoking gameplay. It’s a testament to the power of indie games to convey important social commentaries through simple yet effective design.
We Become What We Behold is more than just a game; it’s a powerful social commentary on the influence of media. Through its simple gameplay and profound message, it challenges players to reflect on their own consumption of media and the impact it has on society. Whether you’re playing it for the first time or revisiting it for its insightful lessons, We Become What We Behold remains a must-play game that continues to resonate with players around the world.