Bendy And The Ink Machine Chapter 4 – Full Walkthrough

We return with another Bendy and The Ink Machine guide, this time with chapter 4 walkthrough. Start by opening a dissonance of Henry’s voice, repeating the same line he gave at the beginning of the first chapter. Henry regains his consciousness after the elevator accident. Henry’s main mission is to navigate more and find Boris, who is already kidnapped by physics Alice.

As we saw in chapter one, Henry was trying to escape the workshop using some of the clues he found. Later, in the old song Chapter 2, this was the first time he met Ink Bendy and he met Sammy to see how he was captured under the effect of Bendy. And in the previous chapter 3 (ascent and descent) he finds Boris and must complete all Alice angle requests to have the opportunity to escape from the building.

Bendy And The Ink Machine Chapter 4 – Colossal Wonders walkthrough

Rescue Boris

Henry will wake up near the broken elevator. As soon as the chapter begins, continue straight down the hall until you reach the sign with Grant Cohen’s office pointing to the right and R&D and the Archives to the left.

Enter the files

First, the player must go to the left where Henry will find a closed door with a missing valve handle. The player will have to return and go to the Administration Office where the valve is located. Henry will return to the door and open the valve that enters a room with a statue of Bendy and some Lost gathered around him. However, when the player opens the file door, if he returns to the Grant Cohen office, the player can open the door in front of the office. Inside the player find the poster of Boris, walk through it and the player can find the Meatly inside by cooking some sausages on a barbecue .

Locate the Secret Passage

From here, Henry will go directly to the archives (a round room with an interior and exterior area). Here Henry needs to find 5 books that stand out from the shelves and push them back by lighting lights on top of the exit. In the center of the circular room, there is an audio record of Susie Campbell in the room, in which she comments on how Joey had been betraying her, and although Joey seems to have an “opportunity” for her, he comments that he has something special planned for Joey (commenting that Alice doesn’t like liars).

Locate the Secret Passage

After Henry pushes the book next to the private door, the Lost in front of the Bendy Statue will disappear . Henry pushes at least three books, he experiences a brief interruption in which a shriek disturbs his vision and the room seems to shake. Wait several seconds, Henry will return to his senses.

Enter on the darkness

Once all the books are pushed, the door will open and Henry will enter the cavern. Henry will then arrive at a bridge that needs equipment to work.

Repair the bridge

To obtain this equipment, go through a nearby corridor where Henry will find a level that will reveal an ink tank that, when turning the valve behind, creates a swollen search engine with thick ink. Take this ink to the bridge area and place it in the nearby Ink Maker, making sure to select the gear on the dial to the right of the machine before activating it. Take the equipment, put it on the bridge and travel through the hole.

chapter 4 Repair the bridge


The bridge carriage will move only when activated, slowly between where Henry is standing and the platform on the other side. Once the car is close enough, when you click on it, Henry will get on the Bridge car . It will proceed to move slowly on its own, before stopping in the middle, with dramatic music playing in the background. The bridge will proceed normally afterwards.

When you reach the end, clicking on the wooden boards will make Henry leave. Then you will enter the Mineshalf, and you will experience another interruption in which the walls are covered with tinted arms that extend and strange whispers are heard. Upon reaching the end of the hall, physicist Alice starts talking to Henry, calling him “errand boy” , stating that he is looking at him and asking him a series of questions, before concluding that he is here by Boris. She ends her dialogue, urging Henry to hurry up.

After climbing the stairs, Henry will enter the Hall with background music playing from the turntable, and a Lost muttering to himself about being cheated and wanting to go home . The next room that Henry enters will be full of Lost, to whom he will be able to pass and take the flashlight, which will instigate Henry to climb up the vent. If Henry turns the instance in which he enters the vent, two Lost Ones will block his path along with the black tone of Lounge.

As it climbs through the vents, the first corner it reaches will cause Ink Bendy to generate and skip it, which can’t reach Henry but it seems he is dragging his finger to the side of the ventilation door before walking away. Eventually, Henry will arrive at an open vent that will leave him in front of the door of Storage 9.

Henry will have to climb the stairs, which has a sign that points to the phrase “COME TO SEE ME” and a “Almost there” painted on another part of the staircase . At the top inside Bendy’s mouth, there are conceptual sketches on all the walls, and on the table there is an audio record of Bertrum Piedmont, who commented on his skills as a world-famous amusement park builder, but he was quite upset about the issue that Joey is dealing with. the.

Bertrum says he will design Bendy Land, a theme park dedicated to Joey Drew Studios’ pet. Beyond the table, there is a switch that will open the Storage 9 door.

Upon entering Storage 9, the lights come on. At the bottom of the stairs there is a stall of punch cards , some stalls closed with an audio record of Wally Franks, which comments on how warehouse workers stay outside the rooms and gives a clue on how to play minigames to open a door. Moving towards the entrance of the Haunted House unlocks the next objective.

Power a haunted house

This is a bit elaborate, but simple to do. Next to Haunted House is a switch box under Alice Angel’s face. There are five switches, with only four of them labeled . Cables that lead to four different rooms in different parts of Bendy Land stand out under the power box. To unlock the first room, Henry must play two of the mini-games (the seats will be unlocked upon receiving this goal) until he gets a passing “ding” sound. After unlocking the first room, Henry must press the power switch there and then the Power box switch next to the Haunted House.

chapter 4 Power the haunted house

Playing the strength test minigame opens the door to the Research and Design room , but if done before opening the first door, nothing will happen. This will be delayed until the first power box switch is pulled. After ringing the bell, physics Alice will comment on whether Boris cares when Henry takes his time to rescue him. In the room, Henry must distract Butcher Gang’s enemies throwing empty cans of bacon soup in the necessary places.

The room on the right contains the power switch that Henry will need , a lost crying in a fetal position and an audio record of Lacie Benton, talking about how she is the only employee who does not complain about her condition at work, and his only concern is the disturbing mechanical demon (in the same room) that bothers him greatly.

The room on the left holds the door switch, which must be used to exit the room . Pressing the corresponding switch in the Haunted House, the next room is unlocked.

In the Amusement Storage, Henry will meet a deceased Striker and an amusement park ride. Playing the audio record on the nearby table will soon trigger the boss’s fight against Bertrum. Henry must defeat Bertrum, using the ax (which Bertrum left after demolishing the table) inside that room to unlock the next power switch to get out of the room.

In Maintenance, Henry will meet the Projectionist again, wandering the ink section of the room. There’s an audio record of Joey Drew in that same room, and a switch that Henry needs to access the next part of the room . However, when you press the switch, the Projectionist will notice Henry’s presence and chase you , even following Henry down the stairs.

Henry must press the power switch in the previously inaccessible section of the room. This will cause the lights to go out temporarily, causing the Projectionist to disappear.

Once Henry climbs the stairs to the exit, the Projectionist will leave immediately and chase him once more. Henry must hide in the Little Miraculous Station at the top of the stairs.

Although Henry is safe inside the station, The Projectionist is aware that Henry is inside and will try to communicate with him inside the station, before the screen is distorted for the last time: this time, Ink Bendy bursts into the room and he fights with the Projectionist, winning finally beheading The projectionist.

After throwing his head at the station, Ink Bendy looks at Henry inside the station, before dragging The Projectionist’s body toward a wall.

After Henry hits all the switches, the following target appears.

Fight and defeat Boris

chapter 4 defeat and rescue Boris

The doors of the Haunted House will open, and upon entering, the words “Turn Back” will be painted on the wall and an evil laugh will be heard in the background. Henry must get in the car to continue .

In doing so, physics Alice talks to Henry throughout the trip, commenting that no one in the studio controls Joey Drew Studios and asks Henry what his real reasons are for returning. Near the end of the trip, physicist Alice concludes her speech by telling Henry that she has a surprise waiting for him. The trip will enter the final room (which is the ballroom), which has a lot of mess, a pipe organ and an ink maker. At the last door there is a dark room, and the car is suddenly stopped by Brute Boris, now transformed into a huge creature. After throwing the car (with Henry inside), begins the final battle against the boss .

Henry must dodge Brute Boris’s charge attacks and collect drops of ink that Brute Boris will release when he rests briefly before the ink disappears. You must put them in the Ink Maker and produce a Gent Pipe to defend yourself. Each Gent pipe has only one hit capacity, forcing Henry to make another successful hit on Brute Boris. After a couple of blows, additional cars will enter the room, which Brute Boris will use to throw Henry . To kill him, Henry must hit Brute Boris three times with the pipe . Dying will restore the number of hits, but the materials in Ink Maker may still work if Henry hasn’t used them yet.

When Brute Boris dies, physics Alice will shout angrily at Henry and exclaim that he never dies. After seeing Brute Boris disappear, physics Alice will appear from the door where Brute Boris entered and attacks Henry before Allison Angel stabs her in the back. After collapsing on the floor, Henry will find himself face to face with Allison and Tom, before the screen is cut in black, finishing the chapter.

Here are more guides about Bendy and The Ink Machine.

  Bendy and The Ink Machine: Chapter 2 - Full Walkthrough



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