Bloodstained Ritual of the Night is an interesting rpg that combines strategy and skill when facing a variety of combats. For this reason, Let’s talk about Gamers brings you this list with all the bloodstained techniques to become a true champion.
What do I need to know?
First of all you should know that when you start playing, techniques can only be used when handling specific weapons. But even then, you must discover your base commands before they appear on the list.
Fortunately, there are several newspapers around the game that will tell you those commands and what weapons those techniques carry. Most of them appear long after you have those weapons available.
Concerning my opponent
You also have to remember that it doesn’t matter the level of the enemy you’re hitting, nor the damage inflicted by the technique. The only requirement is that you successfully hit someone with them.
Therefore, repeating the maneuver in a safe area will not give you any progress towards dominance, but nothing will prevent you from returning to the galleon to fight easy enemies until you dominate them.
Anyway, it is your decision how you prefer to master the techniques.
Exceptions to this rule
They are techniques that are linked to a specific weapon and do not have a domain bar in the files. This means that these two techniques cannot be learned permanently, and can only be used when you wield the respective weapon that carries them.
As an advanced technique, remember that you can cancel a standard attack at any time with a technique.
Also skip the recovery animation while landing from an air raid.
Then, once you reduce the time, you can easily make a small jump, a standard attack and cancel with a technique to give 3 strokes at a time below the time you would with two standard attacks.
Bloodstained techniques
Next, we leave you with the techniques linked to each weapon.
Daggers
Assassinate
- Disappears from his position, appears behind an enemy on his forehead, performs a stab attack (with greater damage) and teleports to his starting position.
- Command: Down + down left + left + right + Attack
- MP cost: 30
- I learned first from Kukri
Surprise Gift
- You throw your dagger at the enemy.
- Deal the same damage as your standard attack and go through all enemies online.
- Note that the animation is great, but the real hitbox is as small as a standard vignette.
- This attack can be carried out in the air.
- Command: Down + down right + right + Attack
- MP cost: 30
- I learned first from Baselard
Swords and Clubs
Power Slash
- You swing your weapon behind you and do an air strike.
- You can hit the enemies behind you while running the backswing .
- Command: Down + down left + left + right + Attack
- MP cost: 20
- I learned first from Morgenstern or Ulfberht Sword
Force Blast
- You jump a little and release elemental energy from your weapon.
- Once mastered, he continues to execute the same movement, even if his weapon has no elementary attributes, but it will be just the bar.
- You can’t fire lightning with a normal weapon.
- Command: Down + down right + right + Attack
- MP cost: 30
- I learned first from Red Umbrella (although you can get an elementary weapon before that, if you go deeper into early elaboration)
Parry
- You make a brief defensive posture, and if an enemy hits you with a physical attack while the posture is active, you will stop time and launch a counterattack that could even hit other enemies in the area.
- Command: Right + right + Attack
- MP cost: 15
- I learned only from Blutgang
Back Steal
- This ability cannot be learned permanently.
- You must wield the bandit blade to execute this maneuver.
- However, when you do it for the first time, it will remain on the list of your technique.
- Command: Right + left + right + Attack
- MP cost: 30
Greatswords
Sickle Moon
- As long as you hold down the attack button, you will begin to hurry and grind your sword on the ground.
- When you release the button, you will slide a certain distance, while giving a sharp cut to any enemy in your path.
- The more you run, the stronger the punch will be.
- Command: Down + down right + right + Attack (hold)
- MP cost: 60 per second
- I learned first from Gram
Trucidating Gyre
- You jump into the air while you spin your weapon, and then launch a heavy air strike.
- This attack causes huge amounts of damage, but can easily be interrupted.
- Use only in safe situations.
- Command: Down + down left + left + right + Attack
- MP cost: 50
- I learned first from Pelekus
Rapiers
Thousand Blossoms
- You stop and repeatedly attack the enemy while pressing the button.
- Once you stop crushing, you will launch a final lunge attack.
- Command: press the attack button repeatedly
- MP cost: 20 per second
- I learned first from thisto
Lasting Wound
- You make a “Zorro” cut in the air, making up to three strokes in the time of a single cut.
- Command: Right + left + right + Attack
- MP cost: 30
- I learned first from Misericorde
Spears
Orbital Wheel
- You start spinning your spear around you, dealing damage to any enemy that comes near.
- Keep turning while holding down the attack button.
- Once you release it, you will turn once more and give a final blow to all nearby enemies, back and forth.
- Command: Down + left + up + right + Attack (hold)
- MP cost: 60 per second
- I learned first from Lance
Penetrate
- You throw yourself forward at incredible speed, inflicting damage to everything you find in your path while holding down the attack button.
- If you hit an enemy that is not killed by the attack, you will recover and attack again.
- This is by far the fastest way to travel around the castle.
- Command: Down + down right + right + Attack (hold)
- MP cost: 60 per second
- I learned first from Gondo-Shizunori
Lunging Serpent
- This ability cannot be learned permanently.
- You must wield the Sanjiegun to execute this maneuver.
- However, when you do it for the first time, it will remain on the list of your technique.
- Extend your spear in front of you to give a ranged attack to all enemies in a straight line.
- Sometimes you can hit several times with a single command.
- Command: Right + right + Attack
- MP cost: 30
Shoes
Both shoe attacks can be carried out in the air.
Flashing Air Kick
- You throw yourself forward and attack with a spinning kick.
- You can repeat this maneuver up to three times in a row to make a combo.
- Each hit will cause more damage than the previous one.
- Before obtaining the means to access certain areas, “false board” can be chained in the air.
Command: Down + down right + right + Attack
MP cost: 15
I learned first from Kung Fu Shoes
Hatchet Heel
- You perform a spinning kick towards the target and then turn on the ground while you get up.
- Inflicts a single strong damage followed by a series of minor blows to all the enemies around where you landed.
- Command: Down + Down + Attack
- MP cost: 20
- I learned first of lethal boots
Whips
Critical Swing
- You create a small whirlwind that causes more damage to an enemy.
- Despite the persistent animation, the attack does not strike more than once and cannot harm an enemy that moves into space while the animation is happening.
- Command: Down + down right + right + Attack
- MP cost: 30
- I learned first from Thorn Whip
Katanas
Eleventh Hour
- You enter a guard position for a brief period.
- If during this guard, any enemy hits you with a physical attack, you will freeze time and counterattack in a straight line.
- The counter can hit several enemies if they are online.
- You can lose the counter of the original attacker if the attack originated from above.
- Command: Right + right + Attack
- MP cost: 20
- I learned first from Nodachi
Sansetsuzan
- You throw yourself a little forward and attack the enemy.
- You can repeat this command up to three times to execute a combined attack.
- Each successive attack deals more damage than the previous one.
- Command: Down + down right + right + Attack
- MP cost: 20
- I learned first from Tsurumaru
Crimsom Blizzard
- You focus the energy on your sword and release it like a magic projectile in front of you.
- The projectile is slower than a bullet, but it has a very large hitbox .
- Unless the enemy jumps on him, you will not fail.
- Command: Down + down left + left + right + Attack
- MP cost: 30
- I learned first from Tsurumaru
Helmsplitter
- You jump forward and attack the enemy.
- The enemy gets a disadvantage in its value WITH for some time, which causes them to suffer additional damage from any physical source (i.e., without spells).
- Command: Down + Down + Attack
- MP cost: 20
- I learned first from Honebami
Jinrai
- Freeze time, then make a very long run across the entire enemy line, damaging everyone in the process.
- You are invincible during the maneuver.
- Learn to love this maneuver.
- It will save you a lot of time from being cornered by a large crowd of enemies.
- Command: Right + left + right + Attack
- MP cost: 50
- I learned first from Raikiri
Crescent Stroke
- You make a large circular cut around you.
- This move deals more damage and hits all enemies near you, either in front, back or above.
- Command: left + down + right + up + Attack
- MP cost: 30
- I learned first from Zangetsuto
Guns
Rapid Fire
- You stop in place and start firing repeatedly, with a reduced interval between shots the longer you stay pressing the attack button.
- Command: Down + down right + right + Attack (hold)
- MP cost: 80 per second
- I learned first from Blunderbuss
Just remember that even if you have these bloodstained techniques , the most important thing will always be your fighting ability to survive in Bloostained Ritual of the Nigth .