The flowering season in Pathfinder Kingmaker is one of the most enigmatic missions and, if you like, a little confusing to do. But in HDGamers we bring you the help to be able to achieve it without problems. At the end of this guide, you will realize how easy it ends up being.
The kickoff meeting
First of all, to start flowering season, you will have to meet everyone at the Hunting Lodge. Although it is also useful to wait until the search is updated. Which you’ll know when you see a notice to meet people in the throne room.
Here you will learn that in addition to the monster, another misfortune has come to the kingdom. What worse misfortune for a king than that where people are dying from an unknown disease. And his advisers, in the midst of despair, want to go on a journey into the uncertain.
After all this introduction to the story, the next three plot missions are going to start.
The first one will be after the conversation at the Hunting Lodge, here you will have to go to the Hunting Grounds (hunting fields) that are above the Lodge (Lodge).
Face off with various monsters, then talk to the people around you and the mission will be completed soon. Yes, that’s how easy the beginning is, but it doesn’t mean that the rest will be the same.
The Seed of Sorrow
The first of the 4 tasks that make up the flowering season.
To start it, just go to Jhod Kavken and tell him that you are ready to continue the operation.
At this point, we recommend that you save your game, just in case.
Then choose the option that allows you to pass the test and save the patient.
Defeat Ferocious Owlbear and complete the mission.
It should be noted that this task will be completed before the others.
Witch Hunt
The second of the missions that make up the Pathfinder Kingmaker flowering season is, perhaps, the one that gives it its degree of complexity.
To start this stage, just head down from the capital to find the place where the Lamashtu Shrine is located.
Go there, talk to Kesten and start the crawl.
Then you have to defeat the enemies.
Then you have to go up and follow the trail of the Lamashtu priest who has escaped.
Here you will enter the tavern along the road, owned by the dwarf named Dumra.
Talk to her and the other guests, a couple, and widow Olika.
Guests will receive the keys to their rooms.
The key to Dumra’s room is in the soul downtown, where you can go through the kitchen.
Tsanna, Dumra’s servant, will be in the kitchen.
After talking to everyone, go up the stairs and look around the rooms.
Then talk to people one by one.
Olika says that Dumra was the last to appear in the room.
Ask Dumra about this, she will tell you that she was in the kitchen, because Tsanna dropped some dishes.
If you go to the warehouse, you will notice that someone has recently used the back door.
The kitchen dishes are not washed.
Tell Kesten that you suspect Tsanna.
Defeat her in battle, and decide what to do: forgive her, expel her, expel everyone involved in this, or allow her to perform the last ritual to save Olika’s son.
One way or another, the mission will be completed.
By the way, even if you suspect someone else, Tsanna just came out of the kitchen and attacks you.
Mother of Monsters
The third and penultimate part of the flowering season is relatively easy.
To start this part of the chapter. You must go to Goblin Village to the right of the capital, enter its territory and fight with huge monsters, which are controlled by the little idiots.
Then you have to go to Goblin Village which is located to the right of the capital.
Once there, you have to enter their territory and fight with huge monsters, which are controlled by the little idiots.
You have to get to the top of the location, where you have to kill Oel Owl and talk to Nok-Nok.
The goblin can be killed, you can also just ignore it or invite him to join your crusade, you choose. Just remember that it does not contribute much. Just for saying nothing.
IndRegardless of what you decide, the mission will complete, with 600 XP.
Season of Bloom
It is the last part of the flowering season.
When leaving the capital, you have to go to the right, along the river. With this, you start this part of the mission.
Next to it, you’ll find a new green marker dead-end (a little lower and to the right of the goblin village, which you visited earlier).
Go talk to Kesten.
Follow the only path there is, killing goblins and freeing or killing their prisoners.
In the end, you will reach the shaman.
Defeat him, talk about everything and return to the Kesten camp.
Help him in the battle against the monsters, then return to the capital.
Defeat as many mutants as necessary until you reach the entrance to the throne room.
Here, chat with the guard for a while.
You will play a scene that shows the appearance of a giant monster.
Go to the monster, defeat the minions , return to the throne room and kill the creature.
Talk to Jhod Kavken , to complete this part of the mission.
Now you know where mutants come from.
You have to go right along the river, reach a huge lake , cross it and find the the cave icon at the bottom right: this is Lamashtu’s belly.
Go through the cave , until you find yourself in a place with colored flowers.
Defeat the enemies and catch the bird near the tree , acquiring the bird in the cage.
Go through the blue mist : it will teleport you, changing some objects from the location.
Climb up, following the Guardian of the Bloom (Guardian of the Flower) , watch the scene and move to the right through the blue mist to meet a strange gnome.
Talk to him to hear a riddle with a clue.
There’s a stone nearby: take the bird out of the cage and then interact with the fire near the gnome to change the day into the night.
As a result, the bird will become bird bones . Take them to continue with the Pathfinder Kingmaker flowering season chapter.
Gnome gave you a magic lantern.
Equip and activate it with a panel in the center of the screen.
You really don’t have to, since the flashlight turns on anyway when it’s equipped ( RMB ).
It allows you to go through the fog without teleporting.
Using the flashlight , reach the upper left corner and discover a distant blue mist.
Use it, to alter the location and see that same flower.
Destroying it with weapons is useless; a new one will immediately grow in its place.
You must re-enter the blue mist near the flower so that it disappears, go down and walk a little to the right, towards the lake .
Kill the nearest enemy and interact with the lake .
Put the remains of the bird in it, then bring some poisoned water and return to the flower .
To see it again, enter the mist.
You may have to do it twice.
Use the water from the flower , talk to the gnome and decide who will enter the cave, and who will will take care of the flower on this side.
The main catch here, is that companions who stay with the main character , must have fire spells or an ability to use fire scrolls .
You will need them to defeat the magical Scythe-Tree ( neckline tree ).
Then, defeat the remaining enemies in the cave and burn the flower .
You can decide if you want to take a part of your root before doing so.
Exit and return to the capital, to gather the council in the throne room .
With this, your search is complete and with it, the chapter of Pathfinder Kingmaker flowering season will be over.