Starbound Commands: Cheats and Codes for PC

This time we want to show you all the Starbound codes, so you can take your gaming experience to another level.

We know how fun it is to freely explore this type of videogames, so we will give you all the help you need to have a good time.

Starbound Cheats and Codes – How to Use Commands?

The first thing you should know before using Starbound codes is how to use the commands within this video game.

For this, you must write the “/” sign followed by the word Administrator. In this case, you must enter the following text: / Admin

Starbound Cheats and Codes – Basic and General Commands

/help Use /help commandName to get detailed documentation.
/admin Usage /admin. Enables or disables admin mode, which enables all crafting recipes, prevents damage or energy loss, and allows access to admin-only commands.
/reload Usage /reload. Reloads your local, client side assets. Will cause lag as they are reparsed. Useful when testing a mod as it will reload the assets without requiring to exit the game.
/whoami Usage /whoami. Display your local username and admin status.
/serverwhoami Usage /serverwhoami. Display your server username and admin status.
/whereami Usage /whereami. Display the celestial coordinate of your current location.
/pvp Usage /pvp. Enable or disable your Player vs. Player mode.
/played Usage /played. Displays the total play time of the current character.
/deaths Usage /deaths. Displays the total death count of the current character.
/suicide Usage /suicide. Kills the current character, incurring all normal death penalties (including permadeath!). This can be used as a last resort if you are irreversibly stuck.
/naked Usage /naked. Remove all gear. Useful in macros to give a character new gear replacing the existing gear, or you know, for fun.

Starbound Cheats and Codes – Commands for Admin

/warp Usage /warp warpAction. Warps player to a world and/or position. Valid warp action formats include: OwnShip, OrbitedWorld, CelestialWorld:celestialcoordinates, InstanceWorld:worldid:<uuid>:<level>, ClientShipWorld:playeruuid, Player:playeruuid, Nowhere (current world). Most warp actions can have =xcoordinate.ycoordinate added to specify a position within that world.
/timewarp Usage /timewarp time. Warp universe time ahead by the specified number of seconds.
/settileprotection Usage /settileprotection dungeonId isProtected. Set protection for blocks with the specified dungeonId to be true (unbreakable) or false (breakable).
/setspawnpoint Usage /setspawnpoint. Sets the default spawn point on the current world to your character’s position.
/spawnitem Usage /spawnitem itemName [count] [parameters]. Spawn the specified item at the mouse cursor. If the item does not exist it will spawn a perfectly generic item. Count should be an integer and defaults to 1. Parameters should be specified as a JSON object enclosed by single quotes.
/spawntreasure Usage /spawntreasure poolName [level]. Spawns all items in a single random generation of the specified treasure pool at the mouse cursor. Level defaults to 1.
/spawnmonster Usage /spawnmonster type [level] [parameters]. Spawn a monster of the specified type at the mouse cursor. Level defaults to 1. Parameters should be specified as a JSON object enclosed by single quotes.
/spawnnpc Usage /spawnnpc species type [level] [seed] [overrides]. Spawn an NPC of the specified species and type at the mouse cursor. Level defaults to 1. Overrides should be specified as a JSON object enclosed by single quotes.
/spawnvehicle Usage /spawnvehicle type [parameters]. Spawn a vehicle of the specified type at the mouse cursor. Parameters should be specified as a JSON object enclosed by single quotes.
/spawnstagehand Usage /spawnstagehand type [parameters]. Spawn a Stagehand of the specified type. Parameters should be specified as a JSON object enclosed by single quotes.
/clearstagehand Usage /clearstagehand. Despawns any stagehands with positions close to the current cursor position.
/spawnliquid Usage /spawnliquid liquidName [quantity]. Spawn a quantity of the specified liquid at the mouse cursor. Quantity defaults to 1.
/kick Usage /kick playerSpecifier [reason]. Kick the specified player and send the reason to the player. If no reason is specified then the player’s server nickname is used as the reason.”,
/ban Usage /ban playerSpecifier [reason] [kind] [timeInSeconds]. Kick and ban the specified player and send the reason to the player. If no reason is specified then the player’s server nickname is used as the reason. Kind is specified as “uuid” or “ip” or “both” and defaults to “both”. timeInSeconds defaults to forever. Bans that have a specified duration are not persistent. If you shut down the server or reload configuration, all of your temporarily banned users will be unbanned immediately.”,
/list Usage /list. List all clients logged into the server. Format is $clientId : serverNickname : $$playerUuid. If the serverNickname contains unprintable characters the unicode escape sequence for those characters will be displayed instead.
/whereis Usage /whereis playerSpecifier. Display the celestial coordinate of the specified player’s current location.
/serverreload Usage /serverreload. Reloads the remote, server side assets. Will cause lag as they are reparsed.
/enablespawning Usage /enablespawning. Enable automatic monster spawning on the current world.
/disablespawning Usage /disablespawning. Disable automatic monster spawning on the current world.
/placedungeon Usage /placedungeon dungeonname [position]. Place the given dungeon into the world anchored at the specified position or the player’s cursor position. Positions should be specified as x,y. Ignores anchoring rules.
/setuniverseflag Usage /setuniverseflag flagName. Sets the current universe flag, triggering any associated world changes.
/resetuniverseflags Usage /resetuniverseflags. Clears all universe flags, but doesn’t directly revert any effects triggered by those flags.

Starbound Cheats and Codes – Debugging Commands

/debug Usage /debug. Enable debugging mode.
/gravity Usage /gravity. Display the gravity at the player’s position.
/boxes Usage /boxes. Toggle the display of collision debugging polygons if debug mode is enabled.
/clearboxes Usage /clearboxes. Toggle whether or not to clear boxes displayed with /boxes every frame. Useful for determining routes that enemies take, can get messy looking though.
/togglelayer Usage /togglelayer. Toggle the visibility of the specified layer. A layer is a number between 1 and 21. They are in order: Sky, Parallax, Background, Platforms, Plant, PlantDrop, Object, CursorHintedObject, ParticlesBottom, Effect, Projectile, NPC, Player, ItemDrop, Water, ParticlesMiddle, Foreground, ParticlesTop, Nametag, InfoBars.
/fullbright Usage /fullbright. Disable the lighting engine and show everything.
/fixedcamera Usage /fixedcamera. Toggle locking the camera’s position; camera will not scroll. Sectors may not load or behave correctly when the camera is distant from the player’s position.
/setgravity Usage /setgravity level. Sets your local gravity to the level specified. Negative values will make you fall up but you can’t jump from your head. This change is local only, and looks pretty heinous on a server, because it screws very heavily with delta prediction.
/resetgravity Usage /resetgravity. Undoes /setgravity. Begin using server gravity again.
/eval Usage /eval <lua>. Evaluates given lua in script processor context. Only usable locally.
/entityeval Usage /entityeval <lua>. Evaluates given lua in the context of the closest scripted entity to the cursor. Only usable locally.
/radiomessage Usage /radiomessage messageId. Triggers the player to receive the radio message with the specified id.
/clearradiomessages Usage /clearradiomessages. Resets all history of received unique radio messages, allowing the player to see these messages again.”,
/clearcinematics Usage /clearcinematics. Resets all history of played unique cinematics, allowing the player to see these cinematics again.
/cinema Usage /cinema cinematicPath. Plays the specified cinematic for testing.
/startquest Usage /startquest questArcDescriptor. Give the player a quest with the specified quest arc descriptor, which should be a JSON string or object enclosed by single quotes. To start a quest by quest template ID, enclose the template ID in single and double quotes, e.g. /startquest ‘”protectorate”‘
/completequest Usage /completequest questId. Force completion of a currently active quest with the given quest ID (usually the quest template ID).
/failquest Usage /failquest questId. Force failure of a currently active quest with the given quest ID (usually the quest template ID).
/previewnewquest Usage /previewnewquest questTemplateId positionInSequence questGiverSpecies. Displays the New Quest interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.
/previewquestcomplete Usage /previewquestcomplete questTemplateId positionInSequence questGiverSpecies. Displays the Quest Complete interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.
/previewquestfailed Usage /previewquestfailed questTemplateId positionInSequence questGiverSpecies. Displays the Quest Failed interface for the given quest without altering the player’s quest state. Valid positionInSequence options are: first, last, next, solo. May break if the quest doesn’t have example data configured.
/clearscannedobjects Usage /clearscannedobjects. Resets the player’s record of previously scanned objects. Will not reset quest progress for object scanning quests.
/statistic Usage /statistic statName. Displays the value of the specified achievement statistic.
/resetachievements Usage /resetachievements. Resets all of the player’s achievement statistics.
/enabletech Usage /enabletech techName. Unlocks the specified tech for use.
/maketechavailable Usage /maketechavailable techName. Makes the specified tech visible and available for purchase.
/giveessentialitem Usage /giveessentialitem item slotName. Sets the specified essential slot to the specified item, overwriting the existing contents. Valid slot names are: beamaxe, wiretool, painttool, inspectiontool.
/upgradeship Usage /upgradeship shipUpgrades. Applies the specified ship upgrades to the current player’s ship. shipUpgrades should be specified as a JSON object enclosed by single quotes, e.g. ‘{“shipLevel” : 5}’

 


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