Today, esports significantly impacts economic growth, demographics, job creation, and educational and social opportunities. Esports has long ceased to be a leisure option for young people but is now a prestigious profession. Previously, career dreams were associated with such areas as medicine, economics, or law, but today, most young people are betting on the opportunity to combine their favorite business earnings.
The NCFE, an education charity and leader in vocational training, has partnered to create an esports curriculum. The NCFE is described as the UK’s leading awarding body, which could immediately impact the increasing interest in esports disciplines among other educational institutions. The partner is the Canadian company Esports Academics, which develops and implements esports qualifications in academic institutions.
The partnership aims to deliver high-quality qualifications to learners in the UK and beyond, creating specialist pathways into esports, including artificial intelligence, event management, business, and coaching. Such an initiative will help higher education institutions pay attention to esports and create similar areas of study.
42,000+in-house esports events monthly: BETER Esports
More iGaming leaders and influencers in esports must create products that motivate young people from all countries to try competing and improve their skills. It is vital to develop top-notch esports content covering various disciplines.
ESportsBattle offers the most popular esports disciplines. This BETER’s product covers 38,000+ efootball, ebasketball and ehockey events per month. To summarize, ESportsBattle | Football is the most watched efootball event content among esports followers worldwide.
BETER Esports provides a comprehensive range of esports tournaments. ESportsBattle is a premium esports contentand BETER’s in-house tournament brand. There are:
- 38,000+ in-house esports events per month;
- 24/7/365 coverage;
- dedicated trading (150 expert traders).
- stable margins
The BETER also focuses on expanding its portfolio, including new quality products. For example, the brand’s portfolio will include the eCricket and Virtual Cricket disciplines with plans to cover 20,000 + monthly events.