The flowering season in Pathfinder Kingmaker is one of the most enigmatic missions and, if you like, a little confusing to do. But in HDGamers we bring you the help to be able to achieve it without problems. At the end of this guide, you will realize how easy it ends up being.\n The kickoff meeting \nFirst of all, to start flowering season, you will have to meet everyone at the Hunting Lodge. Although it is also useful to wait until the search is updated. Which you’ll know when you see a notice to meet people in the throne room.\nHere you will learn that in addition to the monster, another misfortune has come to the kingdom. What worse misfortune for a king than that where people are dying from an unknown disease. And his advisers, in the midst of despair, want to go on a journey into the uncertain.\nAfter all this introduction to the story, the next three plot missions are going to start.\nThe first one will be after the conversation at the Hunting Lodge, here you will have to go to the Hunting Grounds (hunting fields) that are above the Lodge (Lodge).\nFace off with various monsters, then talk to the people around you and the mission will be completed soon. Yes, that’s how easy the beginning is, but it doesn’t mean that the rest will be the same.\n The Seed of Sorrow \nThe first of the 4 tasks that make up the flowering season.\nTo start it, just go to Jhod Kavken and tell him that you are ready to continue the operation.\nAt this point, we recommend that you save your game, just in case.\nThen choose the option that allows you to pass the test and save the patient.\nDefeat Ferocious Owlbear and complete the mission.\nIt should be noted that this task will be completed before the others.\n Witch Hunt \nThe second of the missions that make up the Pathfinder Kingmaker flowering season is, perhaps, the one that gives it its degree of complexity.\nTo start this stage, just head down from the capital to find the place where the Lamashtu Shrine is located.\nGo there, talk to Kesten and start the crawl.\nThen you have to defeat the enemies.\nThen you have to go up and follow the trail of the Lamashtu priest who has escaped.\nHere you will enter the tavern along the road, owned by the dwarf named Dumra.\nTalk to her and the other guests, a couple, and widow Olika.\nGuests will receive the keys to their rooms.\nThe key to Dumra’s room is in the soul downtown, where you can go through the kitchen.\n Tsanna, Dumra’s servant, will be in the kitchen.\nAfter talking to everyone, go up the stairs and look around the rooms.\nThen talk to people one by one.\n Olika says that Dumra was the last to appear in the room.\nAsk Dumra about this, she will tell you that she was in the kitchen, because Tsanna dropped some dishes.\nIf you go to the warehouse, you will notice that someone has recently used the back door.\nThe kitchen dishes are not washed.\nTell Kesten that you suspect Tsanna.\nDefeat her in battle, and decide what to do: forgive her, expel her, expel everyone involved in this, or allow her to perform the last ritual to save Olika’s son.\nOne way or another, the mission will be completed.\nBy the way, even if you suspect someone else, Tsanna just came out of the kitchen and attacks you.\n Mother of Monsters \nThe third and penultimate part of the flowering season is relatively easy.\nTo start this part of the chapter. You must go to Goblin Village to the right of the capital, enter its territory and fight with huge monsters, which are controlled by the little idiots.\nThen you have to go to Goblin Village which is located to the right of the capital.\nOnce there, you have to enter their territory and fight with huge monsters, which are controlled by the little idiots.\nYou have to get to the top of the location, where you have to kill Oel Owl and talk to Nok-Nok.\nThe goblin can be killed, you can also just ignore it or invite him to join your crusade, you choose. Just remember that it does not contribute much. Just for saying nothing.\nIndRegardless of what you decide, the mission will complete, with 600 XP.\n Season of Bloom \nIt is the last part of the flowering season.\nWhen leaving the capital, you have to go to the right, along the river. With this, you start this part of the mission.\nNext to it, you’ll find a new green marker dead-end (a little lower and to the right of the goblin village, which you visited earlier).\nGo talk to Kesten.\nFollow the only path there is, killing goblins and freeing or killing their prisoners.\nIn the end, you will reach the shaman.\nDefeat him, talk about everything and return to the Kesten camp.\nHelp him in the battle against the monsters, then return to the capital.\nDefeat as many mutants as necessary until you reach the entrance to the throne room.\nHere, chat with the guard for a while.\nYou will play a scene that shows the appearance of a giant monster.\nGo to the monster, defeat the minions , return to the throne room and kill the creature.\nTalk to Jhod Kavken , to complete this part of the mission.\nNow you know where mutants come from.\nYou have to go right along the river, reach a huge lake , cross it and find the the cave icon at the bottom right: this is Lamashtu’s belly.\nGo through the cave , until you find yourself in a place with colored flowers.\nDefeat the enemies and catch the bird near the tree , acquiring the bird in the cage.\nGo through the blue mist : it will teleport you, changing some objects from the location.\nClimb up, following the Guardian of the Bloom (Guardian of the Flower) , watch the scene and move to the right through the blue mist to meet a strange gnome. \nTalk to him to hear a riddle with a clue.\nThere’s a stone nearby: take the bird out of the cage and then interact with the fire near the gnome to change the day into the night.\nAs a result, the bird will become bird bones . Take them to continue with the Pathfinder Kingmaker flowering season chapter.\n Gnome gave you a magic lantern.\nEquip and activate it with a panel in the center of the screen.\nYou really don’t have to, since the flashlight turns on anyway when it’s equipped ( RMB ).\nIt allows you to go through the fog without teleporting.\nUsing the flashlight , reach the upper left corner and discover a distant blue mist.\nUse it, to alter the location and see that same flower.\nDestroying it with weapons is useless; a new one will immediately grow in its place.\nYou must re-enter the blue mist near the flower so that it disappears, go down and walk a little to the right, towards the lake .\nKill the nearest enemy and interact with the lake .\nPut the remains of the bird in it, then bring some poisoned water and return to the flower .\nTo see it again, enter the mist.\nYou may have to do it twice.\nUse the water from the flower , talk to the gnome and decide who will enter the cave, and who will will take care of the flower on this side.\nThe main catch here, is that companions who stay with the main character , must have fire spells or an ability to use fire scrolls .\nYou will need them to defeat the magical Scythe-Tree ( neckline tree ).\nThen, defeat the remaining enemies in the cave and burn the flower .\nYou can decide if you want to take a part of your root before doing so.\nExit and return to the capital, to gather the council in the throne room .\nWith this, your search is complete and with it, the chapter of Pathfinder Kingmaker flowering season will be over.