A good way to start is to buy a theme deck or a battle deck. These decks are a complete set of 60 cards designed to allow players to play without having to build their own decks. Additionally, Theme Decks and Battle Decks will include everything you need to learn and play the game. The contents of each deck vary, but often include the following: 60 decks of Pokémon cards 1 piece of metal Playmat and sheet 1 code card for online play 1 game box Damage counters 1 list of cards (not shown )
- 60 sets of Pokémon cards
- 1 metal coin 1 code card to play the deck online
- 1 card list
Pokémon Trading Card Game Rules and Gameplay
When I first played the Pokémon TCG, I was pretty lost every two minutes. I think you will most likely feel very similar.
However, you can be sure that this confusion will pass quickly when you enter the game and, more importantly, familiarize yourself with the game material.
How would you get started with the Pokémon TCG?
Near the beginning of a game, players may flip a coin to see who goes first. The decks are then shuffled, players draw a seven-card hand, and the top six cards are recorded as prize cards; you add one to your hand every time you defeat an opposing Pokémon, and you’re assured of victory if you get every one of the six that precedes your opponent.
Both players may place one main Pokémon card face down as a Dynamic Pokémon, plus up to five other main Pokémon on its seat. If you have no main Pokémon cards within your reach after drawing your underlying seven-card hand, reveal your hand to your opponent and draw seven more hands. You can repeat this as many times as necessary until you have no less than one Essential Pokémon, but your opponent will draw an additional card each time you do so.
There are nine basic Energy cards in the Pokémon TCG.
Green: Grass Yellow: Lightning Brown: Combat Gray: Metal Pink: Fairy Black: Dark Purple: Psychic Blue: Water Red: Fire
Instants, Spells, and Enchantments/Masters
In the Pokémon TCG, there are actually no snapshots, as we know them in Magic. There is no battery. Each player almost always performs his actions on his turn and idly passes it by during his opponent’s turn.
The equivalent of spells is, therefore, a Trainer card. Trainers are divided into different types.