The Bronze Age is one of the greatest muses in both cinema and video games. And how can we not be amazed by the majesty of an era marked by knights, castles and, of course, dragons. Not surprisingly, it is the most popular environment in role-playing games like Dragon Age Inquisition and many others. But, stopping for a moment in this example, its difficulty and the length of the plot make it an ideal candidate to enjoy the Dragon Age Inquisition Console Commands in their entirety.
Primarily, for trying to enjoy an adventure so large and complex that it seems quite palatable for lovers of role and fantasy. That is why on this occasion, HDGamers brings to our readers and fans of the saga the Dragon Age Inquisition cheats.
What are Dragon Age Inquisition Console Commands?
A curious fact about Dragon Age Inquisition is that at the beginning of the game we can choose the level of difficulty of the game. An idea that makes us think that it will not be easy at all and, consequently, quite fun and a bit stressful.
Therefore, to avoid suffering from nervous breakdowns as a result of the stress of encountering a mission or an extremely difficult enemy to defeat, various cheat codes were created.
This is how the Dragon Age Inquisition commandos emerged as a powerful ally for all adventurers who want to have a good time living an incredible story of the role-playing genre.
So we can understand the Dragon Age Inquisition Console Commands as a series of tricks that will bring enormous benefits to our game. Likewise, they will give us access to a new world of possibilities to configure and increase the taste for the experience offered by Dragon Age Inquisition.
How do I activate the Dragon Age Inquisition Console Commands?
Now that we already know a few about what this new installment of the saga is about and a fairly synthesized idea of what the Dragon Age Inquisition cheats pc are, we can begin to consider using them.
In this case, the most important thing you have to know before losing your mind and using them around every corner is how to use them. To do this, you have to start by knowing how to open the game manager console.
The truth is that it is a fairly simple process, once you properly perform the steps that we will present below.
- The first thing you have to do is find the folder where the game is saved. By default, it is located at C: \ Program Files (x86) \ Origin Games \ Dragon Age Inquisition. In the case that you chose a custom installation, you will have to go to the folder where you saved it.
- Once in it, you have to look for the file DragonAgeInquisition.exe.
- Create a new shortcut on your desktop.
- Right click on it and go to Properties.
- Once here add –enabledeveloperconsole in the target field. It should look like this: C: \ Program Files (x86) \ Origin Games \ Dragon Age Inquisition \ DragonAgeInquisition.exe –enabledeveloperconsole
- If so, click accept and save the changes.
- After having done all these steps, you only have to run the game as a team administrator. Once in it, you can access the developer console by pressing the tilde key on your keyboard.
Afterwards, a dialog box will appear in the lower left corner that will ask you to enter each and every one of the Dragon Age I commandsnquisition you want to run. After writing them, just hit Enter and you will have activated the selected cheat.
The Dragon Age Inquisition Console Commands
Now that you have the knowledge of the saga as well as how to start executing the Dragon Age Inquisition cheats console commands for PC, it is time to start walking the path that each of these incredible tricks will reveal to us.
|runscript addtalent #||Adds a talent, spell or skill to the selected character. Numbers associated with each ability are listed in Ability ID codes (Origins).|
|runscript removetalent #||The opposite of the above, it removes the selected ability.|
|runscript addxp X||Adds XP in the amount of X.|
|runscript appearance #||Changes character appearance. Numbers used are available here. runscript appearance -1 reverts to the default model (i.e., reverts any changes).|
|runscript ai off||Turns off AI.|
|Finds a creature or NPC by a tag, makes it hostile to the player, and starts combat. If there are multiple instances of creatures identified by this tag, this script only works for one of them. This is because the script neglects to pass an optional index argument to the GetObjectByTag function.|
|Finds a creature or NPC by a tag, removes its hostility to the player and stops combat. This is the opposite of the attack script. If there are several creatures identified by the tag, this script only works for one of them. This is because the script neglects to pass an optional index argument to the GetObjectByTag function.|
|runscript bowlingforferelden||The player is surrounded by a globe of energy for 20s and knocks creatures he runs into out of the way.|
|runscript chargen X||If X is 0 the Origin screen (character generator/creator) opens. If X is 1 the Level Up interface opens.|
|runscript cheater||Adds/Unlocks Achievements.|
|runscript cheat||Inspired: Major Cunning: Adds 30 armor and 100 defense to Party for 120 second.|
|runscript healplayer||Instantly heals all party members. Technically, it is a healing spell, immediately restoring 4,250 health to all party members. As such, it can be rendered useless by Curse of Mortality. Also it completely regenerates all mana/stamina to the selected character.|
|runscript healbadger||Does nothing (Contains disabled code to heal specific enemies).|
|runscript killallhostiles||Kill all enemies.|
|runscript zz_killallhostiles||Kill all enemies with 9999 damage.|
|runscript pc_immortal||Infinite health (doesn’t drop below 0) (if used with blood magic this grants unlimited spell casting ability).|
|runscript restore||Restores the currently selected party member’s stamina/mana (minus any amount being used in a sustained ability).|
|runscript rubberband||Sends all creatures in area to their starting points. Useful if a creature is stuck in geometry.|
|runscript setplayerimmortal||Same as pc_immortal.|
|Finds the nearest object by tag and moves it to the player’s location.|
|Finds the nearest creature by tag and moves it to the player’s location.|
|runscript selectparty||Party selection screen. This command does far more than just pulling up the party selection screen. It sets ALL companions as both recruited and in camp without actually creating objects for them in camp. You are also immediately given the “recruiter” achievement for having recruited them all.|
|runscript gxa_selectparty||Same as above, but for Awakening. Same warnings about using before all party members are recruited apply.|
|runscript zz_testpartypicker||Simply shows the party picker screen. Only allows changing party members if the current area allows it. Does not work in Awakening.|
|runscript zz_app_debug||Starts the Approval Debug Helper Script which allows changing approval rates and setting flags like romance eligible.|
|runscript zz_cli_debug||Jumps you to the climax at Redcliffe castle.|
|runscript zz_epi_debug||Starts the Epilogue Debug and allows changing plot states and starting the epilogue immediately.|
|runscript zz_pre_debug||Starts the Prelude Debug Helper Script which allows modification of plot states and teleporting.|
|runscript zz_ran_debug||Starts the Random Encounters Debug Helper Script which allows modification of plot states and teleporting.|
|runscript zz_lot_debug||Starts the Lothering Debug Helper Script which allows modification of plot states and teleporting.|
|runscript zz_cir_debug||Starts the Circle of Magi Debug Helper Script which allows modification of plot states and teleporting.|
|runscript zz_orz_debug||Starts the A Paragon of Her Kind Debug Helper Script which allows modification of plot states and teleporting in and around Orzammar.|
|runscript zz_ntb_debug||Starts the Nature of the Beast Debug Helper Script which allows modification of the plot states and teleporting.|
|runscript zz_arl_debug||Starts the Arl Eamon Debug Helper Script which allows modification of plot states and teleporting.|
|runscript zz_urn_debug||Starts the Urn of Sacred Ashes which allows modification of plot states and teleporting.|
|runscript zz_den_debug||Starts the Denerim Debug Helper Script which allows modification of plot states and teleporting around Denerim and the Landsmeet|
|runscript zz_bec_debug||City Elf Origin debug helper script.|
|runscript zz_bed_debug||Dalish Elf Origin helper script.|
|runscript zz_bhm_debug||Magi Origin helper script.|
|runscript zz_bhn_debug||Human Noble Origin helper script.|
|runscript zz_bdn_debug||Dwarf Noble Origin helper script.|
|runscript zz_bdc_debug||Dwarf Commoner Origin helper script.|
|runscript zz_shl_debug||Starts The Stone Prisoner Debug Helper Script which allows modification of plot states and teleporting. (if you have The Stone Prisoner DLC).|
|runscript zz_gwb_debug||Starts the Warden’s Keep Debug Helper Script which allows modification of plot states and teleporting. (if you have the Warden’s Keep DLC).|
|runscript zz_dlc_debug||Starts some Test Script which allows some modifications of plot states and teleporting.|
|runscript zz_wmp_debug||Starts the World Map Debug Helper Script which allows altering the main plot states and finish any of the main quests immediately.|
|runscript zz_camp_debug||Allows you to set the plot flag for and start the camp ambush, as well as teleport to the first camp you make.|
|runscript zz_kcc_debug||Starts Return to Ostagar (DLC) Debug Helper Script.|
|runscript zz_aoa_debug||Amaranthine Siege Debug.|
|runscript zz_coa_debug||Amaranthine City Limits Debug.|
|runscript zz_gxa_debug||GUI Debug can Scale party inventory and give companions.|
|runscript zz_int_debug||The beginning of the game.|
|runscript zz_ltl_debug||Kal’Hirol Debug Helper Script.|
|runscript zz_ltm_debug||Mother’s Lair / End game.|
|runscript zz_rxa_debug||random encounters for Awakening.|
|runscript zz_stb_debug||Queen of the Blackmarsh Debug Helper Script.|
|runscript zz_trp_debug||Wending Wood/ Silverite Mines (And subsections like The Architect´s Lab).|
|runscript zz_vgk_debug||Vigil’s Keep Siege and Voldrik Plot debug.|
|runscript zz_str_debug||Witch Hunt (Imported flags) debug.|
|runscript zz_str_morrigan||Starts a script (for Witch Hunt) which can be used to set the game state for all past choices regarding Morrigan (e.g., whether you’ve romanced her or not, whether you accepted the ritual, if you have her ring etc.).|
|Teleports the player to position of the object/creature with the specified tag. Object/Creature must be in the same area. The optional Number argument is a 0 based index that can be used to disambiguate which object to teleport to in the case where there are multiple objects with the same tag.|
|runscript zz_test_hire||Adds the nearest NPC to the party. Running this script when you already have 4 characters in your party still adds the nearest NPC to the party but they will not have a portrait.|
|Forces a creature with the specified tag to use the specified ability on the currently controlled party member. If the optional Target argument is specified, the target of the ability is the creature with the Target tag. An easy tag to remember is ‘player’. There is no ability cooldown produced by running this script.|
|runscript zz_money X||Adds copper in the amount of X (100×100 = 10000 = 1 Gold Piece) Warning: MAY cause your game to freeze.|
|runscript zz_money2 X||(In Awakening) Adds copper in the amount of X (100×100 = 10000 = 1 Gold Piece).|
|runscript zz_addparty NPCname||Add a companion by name to the player’s active party. If the specified character is not currently available as a party member, this command hires them and makes them available for selection in the party picker selection screen. Some characters (Alistair, Morrigan & Dog) are added without invoking the party picker.|
|runscript zz_getparty||Adds Alistair, Morrigan & Dog to your active party if they already aren’t in it, regardless of who else is in your party. Use of this command can cause you to exceed the normal 3 companion maximum cap if you have other companions besides those three already in your party at the time this command is used.|
|runscript zz_dropparty||Removes entire party.|
|runscript zz_pre_demo2||Teleports player and party to Ostagar, may have other use.|
|runscript zz_pre_strategy||Teleports player and party to Duncan’s fire in Ostagar, may have other use.|
|runscript zz_talk_nearest||Talks to nearest NPC, doesn’t apply to party members.|
|runscript zz_givearmor||Adds Dragonbone Legion Armor to inventory.|
|runscript zz_starmetal_sword||Puts 1H and 2H Starfang to the inventory (if you have the Warden’s Keep DLC) (can be used multiple times to get multiple Starfangs).|
|runscript zz_party_addgifts||Adds the following gifts to inventory:|
|runscript zz_char_creation||Opens the character creator screen. WARNING! This overrides your game and you lose all progress.|
|Overrides the results of skill checks. If OverrideState = 0, then skill checks are not overridden. If OverrideState = 1, then all skill checks pass. If OverrideState = 2, then all skill checks fail. The flag this script sets appears to have no effect in the release build of the game.|
|runscript zz_upgrade||opens up the enchantment window to do enchantments.|
|Levels all party members to the specified Level, and the main character is leveled in the specified Player Class. If no level is specified, the default level is 2. Player Class must be warrior, rogue, or wizard. If no class is specified, the default class is selected if the main character already has a class. Otherwise, a random class is selected. WARNING: this DESTROYS most if not all equipped items, weapons, armor, all accessories, consumables, and crafting materials.|
|runscript zz_set_trap||Adds traps to inventory.|
|runscript zz_reveal_map||Reveals Map, doesn’t work in Awakening.|
|runscript e3_addparty||Adds Jory and Daveth to party.|
|runscript zz_eurodemo_end||Teleports player and party to Dalish Camp (error looping of some kind).|
|runscript zz_add_skills3||Sets available skill points to 3 (if you have more they are lost), To assign these enter Character Record and click Level Up at the bottom.|
|runscript zz_economizer||Unequips all gear you’re wearing. SIDE EFFECT: automatically sets your inventory capacity to the maximum (125). Won’t unequip items, if there is no place left in the inventory. Can be used to remove the bugged disguise armor after Rescue the Queen quest (the infamous game-breaking disguise armor bug), though it won’t restore any of your original (pre-disguise) gear, of course.|
|runscript zz_supercrit player||gives you 1000 mana and health, and 50 Strength and Dexterity each. Note: To apply the effect to other characters you must type “gen00fl_” followed by the character’s name. To apply the effect to Alistair, for example, you would then type “‘runscript zz_supercrit gen00fl_alistair”. For Awakening characters the proper prefix is “gxa000fl_” (for example, you would then type “runscript zz_supercrit gxa000fl_oghren”).|
|runscript dbg_setattrib [attrib] [value]||gives the selected party member a 180 sec. attribute buff / debuff, where [attrib] is a number from 1 to 6 (1=Str, 2=Dex, etc. in order), and [value] is the amount by which you want to raise it. A negative [value] can be used to lower the attribute instead (i.e., -15).|
|runscript injury remall or runscript injury remparty||removes injuries from self (remall) or party (remparty).|
|runscript zz_jump_around||Teleports you to set teleport points on the current map. (E.G. Map transition points.).|
|runscript zz_fab (in Awakening)||Gives access to debug room—full complement of Awakening armor sets, weapons, potions, and runes (4 sets of full complement of runes through Paragon, including the missing Barrier rune) .|
|runscript zz_deathblow||Causes your character to animate a random finishing blow based on what weapon he has currently equipped, which immediately kills the currently targeted enemy. For weapons without a finishing blow nothing happens.|
|runscript zz_addapproval X Y||Add approval to a character. X represents the character in question, while Y is the amount of approval to add. Y can be negative, reducing approval.|
|runscript wizard XX||Changes the main character into a level XX wizard.|
|runscript rogue XX||Changes the main character into a level XX rogue.|
|runscript warrior XX||Changes the main character into a level XX warrior.|
- By activating this cheat you will be able to display the window where you will see all the graphic options of the game. This way you can configure it appropriately to improve its performance on your computer.
|runscript rogue #||Makes player a Rogue with level #|
|runscript warrior #||Makes player a Warrior with level #|
|runscript wizard #||Makes player a Mage with level #|
|runscript roguex #||Makes player a Rogue with level #|
|runscript warriorx #||Makes player a Warrior with level #|
|runscript wizardx #||Makes player a Mage with level #|
|runscript dogx #||Makes player a War Dog with level #|
|runscript shale #||Makes player a Shale with level #|
When you reach this point you will have completed your journey through all Dragon Age Inquisition Console Commands and you will have the ability to enjoy them at your convenience; however, it is necessary to make some recommendations about them.
The first is that you have to continuously save your game since, in some cases, excessive use of Dragon Age Inquisition cheats in PC can cause errors that lead to the game malfunctioning.
On the other hand, it is important that you know that by using these cheats you will no longer be able to access the achievements of the game. Basically you won’t have enough honor to claim them for cheating.
Before you finish, remember to visit some of our most read articles:
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We hope you have enjoyed this post and that you found the information you were looking for. If you think that we should update any information about Dragon Age Inquisition console commands for PC or that we have made a mistake, do not hesitate to write to us!