The world of video games usually brings us challenges as complex as the one proposed by Don’t Escape 4 . Previously we had told you about how extensive and complicated this game was if the best decisions were not made. That is why, in this second installment of the Don’t Escape 4 guide you will learn how to survive the first day.
Don’t Escape 4 Guide: Day 1
As we could see in the previous graphic presented by HDGamers in the previous installment of this guide, there will be many threats that will try to exterminate us in Don’t Escape 4.
Therefore, we will prepare you little by little to face each of the uncomfortable and complicated challenges that will be presented to you in order to use the full potential of all your survival skills.
Toxic Gas
In this first scenario that we will present to you in this Don’t Escape 4 guide , it will be important that you stay calm as it is a toxic gas mist that will try to eliminate us.
Remembering that each one of these suffered adventures we will start from the apparent security of the cabin, what we will need to get out of the toxic gas alive are the following tools:
- Broken Hammer
- Keys to the table
Next, in the Don’t Escape 4 guide , we will describe what the steps to follow to survive the toxic gas will be:
Inside the cabin we will not be able to survive the gas. Therefore, we must get out of it, lock the door, and descend the hill. Our only hope will be to get to the fallen bridge and the overturned truck.
Then you have to direct your gaze to the central part of the screen. Here you will be amazed to see a skeleton with crossed bones, that when you collect it you will get a meteorological drone . Next to it there are some wooden planks that we will use later.
At this point it is important to remember that we left some objects untaken on our first visit to the gas station. In this case, already with the drone, we walked towards it. Upon arrival, we will enter through the right door to collect the three wrapping rolls.
You leave the service station and return to the cabin, open the door with the keys and go to the ark to deposit the new objects.
We extract from this chest the lever, the hammer, the meteorological drone, the gasoline can and the nails that together with the house keys we walked down the hill and headed towards the barricade.
Something strange
Continuing with our Don’t Escape 4 guide starting from the descent to the barricade where we previously stayed, we will find a striking car.
Here you will come across two skeletons killed by a toxic cloud . When reviewing them, you will obtain, from one of them, an air filter and from the other you will get an explanatory guide or brochure where to hide according to the value of the air density.
Whether on the upper or lower floors, it is a very practical supplement that we recommend you always have on hand. You must also collect the red key that is on the floor.
Observations for the newspaper
Then examine the car and discover that the ignition coil works and using the key you remove it. Then you click in the upper right corner of the screen. Next, you show up in a car accident involving a chemical emergency van.
Using the lever, we open and enter through the back of the chemical emergency van. Here we will continue leveraging to open the lockers one by one.
In the first one we are going to get the chemical protective suit. From the second we extract the adhesive tape and adhesive note. From the last box we remove 2 flasks with chemicals A and B and another vacuum.
We must take note of all the objects that we collect in the inventory pad, which will appear by clicking on the right side of the screen. Next we will analyze the pH of the meteorological drone.
Chemical
Another important aspect that we must highlight in this Don’t Escape 4 guide is the need to observe that with the combination of chemical A plus chemical B contained in their respective flasks , we will achieve a chemical flask containing a substance with a pH of 0 – 2, the same pH as the drone. We write down its density that we will need later.
Note: Statistically the pH values ??will be different for each game.
Next, we’ll use the chemical protective suit, air filter, and duct tape to repair the drone .
Next, we recommend that you walk back to the fallen bridge and with the hammer, nails and plankswooden ones found next to the drone, build a walkway. All this in order to optimize the time each time you go to cross the ravine.
If we make another footbridge, we will build a bridge that will allow the car to cross the ravine.
We return to the service station and go to the back of the gas station to open the gasoline valve of the tank truck that is parked and fill the jerry can with gasoline.
On the way back to the bridge, we removed the wheels of the overturned truck, for which we used the wrench.
The cabin
After finishing the tasks that we have previously described. Then you will have to go back to the house. We recommend you go to the barn and with the adhesive tape we cover the holes of the pipe that is in the haystack.
Then, we will have to fill the generator with the gasoline we collect and we will proceed to start it. Here we select the irrigation spray configuration, then the flask with the combination of substances that has the selected pH is placed at the entrance of pesticides.
You should opt for Nighttime Spray Irrigation . Then you have to turn on all the lights in the Active Sprinklers section. Only the central switches 2 – 6 –7 and 3 are pressed once. With this procedure the generator is ready to generate energy.
Returning in front of the house and examining the truck, we notice that it needs an ignition coil and a wheel. We have all these items in the inventory trunk that is inside the cabin.
We head over there and take them out. It will also be necessary to take the gas can to repair the truck later.
Again we go down the hill with the jerry can to go to the service station and go to the back and fill, again, the jerry can with the gasoline that we extract from the tanker.
Then we returned to the cabin and filled the tank of the truck with the jerrycan that we brought from the gas station.
Shelter on the outskirts of the cabin
To finish this section of the Don’t Escape 4 guide that HDGamers brings to our readers. It is necessary to check on the watch that we have a clearance of approximately 50 minutes before night falls. Therefore, we will verify that the cabin has maximum security, for this we will review:
- That the water generator is running, feeding the water pump
- The system that makes up the pumping of water starting with:
- That the water pump pipe does not drip, since it was fixed with the adhesive tape.
- Verify that the water pump is ready for nighttime mist spray irrigation.
- Check that the inserted flask, containing the chemical mixture, is correct.
- That the indicator lights of the water pump are on in Sprinkler active .
Protection of the interior of the cabin
Once we are certain that the cabin is ready to be that refuge we need. It only remains to enter it and check its internal security. To do this we start by checking the chimney and observe that it is blocked and does not need to be reinforced.
Likewise, we look at the windows and determine that protection must be applied to both the ground floor and the first floor and the bathroom. To do this, we will use the plastic wrap that we brought from the gas station store that is in the inventory box and fix it with the adhesive tape.
Then we remove the two towels, the red and blue, to place them in the slot of the front door and the rear door so that they are tight and the toxic gas does not pass.
Subsequently, we read the density noted in the notepad, according to your determination of the meteorological drone, in order to know if we should stay on the ground floor or go up to the first floor.
That is, you stay on the ground floor if the density value is less than 1.61 kg / m3, but if it is higher you must go up to the first floor.
Optionally you can go up to the first floor and review the documents next to the computer and grab the clip. In the papers you get information that is useful for the next day, and the clip serves to accumulate doors that will take 15 minutes in the game.
Once the inspection is complete, press the watch button on the top and you can go to sleep with the confidence that you have avoided death from toxic gas, but in case you are not sure, put on the protective suit against these substances.
That first night you will dream that a helicopter crashes against the roof of the cabin and you will suffer one of the following calamities:
You burn to death in the heat wave or you freeze to death in the cold wave. Depending on the dream, you will start living on day 2.
Achievements
By achieving all eThis security and protection, you will get:
- Perfect score with a +5 kg permanent load weight bonus.
- The results of surviving the night (Day 2)
- The gain for doing it perfectly (Major Chemistry).
Spiders
If the previous adventure did not seem enough to you to think that you could lose your life in Don’t Escape 4 , don’t worry, this game was designed to be complicated every day.
In this sense, continuing with this incredible Don’t Escape 4 guide it is time to introduce you to another of the great adversities that may arise on your first day lost in the desert.
It is an invasion of spiders eager to eliminate every trace of humanity they can find. However, to survive you will only need the following tools:
- Hammer broken.
- The keys to the cabin.
- The gasoline can.
As in the previous case, we will start in the cabin and the first thing we must do is leave it and close it with the key. Then we descend the hill and we will go to the position where the overturned walk is.
Once we reach it, we will go to the back to find the shovel and we will break it to use its handle along with the hammer. When you have these tools ready, walk toward the gas station.
An 8-legged surprise
When you get there, try to enter through the right door, but it won’t be as easy as the last time, since now a spider hungry for human beings will wait for you.
In this case, at HDGamers we recommend that you do not enter and go to the rear of the service station. Here you will find a small rock that is next to the cistern.
We returned to the front of the gas station, this time we entered through the left entrance where there is a stack of dishes to which we threw the stone. This will create a distraction that the spider will investigate what happens. That is your time to escape.
You go back to the right door and enter the room to collect the hunting rifle, the can of gasoline and the cash that is scattered on the floor. When you leave the store you find yourself face to face with the spider that is on the prowl, to get rid of its bite you give it a shot with the hunting rifle and it escapes.
You return from the left side and take two steel bars , return to the cabin and deposit everything in the trunk.
A new journey
Just when you thought you might already be in the shelter of your cabin, in this Don’t Escape 4 guide we recommend that you never let your guard down in the game. In this sense, you will have to make another trip to know the danger that surrounds you.
For him you will need the tools that we will present below:
- The keys to the cabin.
- The lever.
- The partillo.
- A handful of nails.
- The gasoline can.
Similar to our first exit, we will have to go down the hill towards the barricade. But in this case we will find a quite peculiar feeling.
You will feel a strange presence, as if other souls accompanied you, but no matter how much you look around you, you will realize that you are alone. But you don’t have to worry since you won’t die.
Next we locate some human remains which you will have to inspect. After a detailed study we determined that the body on the left has a spider bite.
Note: Remember the shape of the chop very well.
In the same area you will find a wrench that you must collect. Then you check the car that is nearby and with the key you remove the ignition coil , it is the only useful thing that it has, as there is nothing else to do, we continue walking or click the upper right corner.
So we will arrive at the scene of an accident involving a pest control van. We pry open the rear door and collect the two bear traps. Then go to the lockers collecting one the adhesive tape and the other the yellow adhesive note .
In this yellow sticky note appears the drawing of different spider bites and how the repellent to use against it is specified.
Memory game
Once you have this note, you will have to count the number of holes and the size of these. Once we selected the repellent in the previous illustration, we looked for it in the first box of the pest control truck .
It should be noted that you have to play it since the types of bites and, of course, the repellent seleactivated they change from one game to another.
Back to the bridge
Next we build a walkway with the hammer, the nails we brought and the planks that are next to the truck, which optimizes the time, since we would not go through the ravine. We removed a wheel from the truck with the wrench.
Next we go to the back of the gas station and take the jerry can of gasoline by opening the valve on the gasoline tank.
With all this we return by the walkway to the cabin and at the front door you place the bear traps. Next, we headed to the barn and repaired the water pipe with the duct tape.
Likewise, we will fill the tank of the generator of the water pump with gasoline and configure the water irrigation system in Night irrigation with mist sprinklers.
Next, you will have to turn on all the lights in the Active Sprinklers section by pressing the central buttons 1 – 6 – 7 – 3.
We place the can with the spider repellent at the entrance of the irrigation system. The cable is pulled three times from the generator to run it.
We returned to the front of the house and upon examining the truck we found that it needs the ignition coil and a rubber in addition to gasoline. All these items are in the trunk inside the house, except gasoline.
We remove them and repair the truck, which has limited use since the bridge is not fully built.
The service station
We went down the hill and headed to the back of the service station premises, we opened the valve on the tank with gasoline to fill the jerry can and returned.
Here we are going to enter the premises through the left door and collect the iron bars for two windows next to the mosquito nets and return to the house filling the tank of the truck with the gasoline and keep the items we collected in the inventory trunk.
Again we return to the gas station premises to fill the jerry can with gasoline and collect the other iron grating for the other window in addition to the coal bag . Then we make another walkway to finish building the bridge, this is done with the remaining boards, nails and hammer .
Although you can save time moving quickly from one place to another more if you fix the truck. We recommend that you try to complete the game without using the Truck. This way you will get Achievement Mostly walking by walking everywhere.
The perimeter shelter of the cabin
Returning to the house to verify if we have everything necessary to protect ourselves.
Checking on the watch, we have slack about 3 hours before night falls. Therefore, we will verify that the cabin has the maximum protection, for this we will review abroad:
- That the water generator is running, feeding the water pump.
- The system that makes up the pumping of water starting.
- That the water pump pipe does not drip, since it was fixed with the adhesive tape.
- Verify that the water pump is ready for nighttime mist spray irrigation.
- Check that the pesticide is correct and well placed.
- That the indicator lights of the water pump are on in Sprinkler active .
- That the two bear traps are well placed at the entrance of the house.
The protection of the base
We open the door to enter it and close with the keys and starting the inspection, in order to safeguard it. Through the chimney and we see that it is blocked and does not need to be reinforced.
We look at the windows and determine that it is necessary to put protection on both the ground floor and the first floor and the bathroom, for this we will use the iron bars together with the mosquito nets </ em> that we brought from the gas station store and everything is in the trunk.
To place them we use the nails and the hammer, the iron bars are hung using also a hammer and nails.
As a curious thing, all the objects you can select can be obtained with the lever in an instant.
Once the inspection is finished, press the clock button on the top and you can go to sleep with the confidence that you have avoided death from a spider bite and even that they have not entered the house. But, just in case, you can locate the hunting rifle nearby.
Now we wait for the night and to be able to sleep safely inside the cabin. That first night you will dream that a helicopter crashes against the roof of the cabin and you will suffer one of the following calamities:
- You burn to death from the heat wave
- You freeze to death from the cold snap.
Depending on the dream, you will start living on day 2 that we will explain later in this Don’t Escape 4 guide.
Achievements
By achieving all this security and protection, you will get:
- Perfect score with a +5 kg permanent load weight bonus.
- The results for surviving the night of day 1.
- The gain for doing it perfectly (arachnophobia).
Lobsters
Remembering that, previously, in this Don’t Escape 4 guide we presented you with all the obstacles that may arise in the game. It is time to discuss the best way to survive if you have to face locusts .
First of all, you are going to need the following tools to work in the defense of the cabin and your own shelter inside it:
- Hammer broken
- The keys to the house
- The lever
- The gasoline canister
- The nails
Once you have them, just like the previous cases, we will start our journey leaving the cabin and going down the hill.
At this point we head to the right, towards the barricade. Go to the back of the truck and click on the shovel that is there to break the handle that is useful when attaching it to the hammer.
Next, you locate two bodies on the ground. One of the bodies has a brochure containing the information on a sonic repellent to fight insects. While the other body has a remote control.
In addition to a lot of dead insects, you will find, near them, a car and a wrench. Here you have to inspect the car and you realize that the only salvageable is the ignition coil, which you remove with the help of the wrench.
Observations in the diary
Keep walking or click in the upper right corner of the screen to locate a rugged pest control van. In it, using the lever, we open the back and then the lockers extracting:
- The pesticide cans of the first two.
- The protective suit of the second.
- Third party duct tape along with a sticky note
- From the fourth box the strange device.
Now, if you remember the insect that you previously collected from the bodies, you will have to compare it with those that appear on the sticky note and write on the pad the kHz value that appears next to it. It should be noted that these insects vary with each new game.
The repairs
As in the previous cases, we go to the fallen bridge and, with the hammer, the boards and the nails we will build a walkway. With this, we can improve the travel time to go to the gas station and refill the drum in the tank truck.
However, an important point in the case of lobsters that we have to highlight in this Don’t Escape 4 guide , is that we are going to need some wheels.
If you remember we have an overturned truck and a wrench so it will be quite easy for us to get them from him. After all, we won’t need it. Once we have all these supplies, it is time to return to the cabin.
External care
Once we are in our shelter, we have to head to the barn. Here, using the adhesive tape, we cover the holes of the pipe that is in the haystack.
Then, we start the generator once we have filled it with gasoline. Then we select the irrigation spray setting. Next, at the pesticide entrance, place the cans of pesticides found in the accident bug spraying truck.
Select Night Spray Irrigation on the pump panel and then turn on all lights in the Active Sprinklers section. Finally, it is observed that the sequence of switches 2 – 6 – 7 – 3 must be followed.
With all this procedure the generator and the water pump in operation are ready.
One last trip
Before going to sleep, it is important to return to the front of the house and, examining the truck, we see that it needs an ignition coil and a wheel . All these elements we have in the trunk.
Subsequently, we headed there and took out these items plus the gas can to repair the truck.
Again we go down the hill with the jerry can to go back to the service station and go to the back and fill, again, the jerry can with the gasoline that we extract from the tanker.
Likewise, we recommend that you take the charcoal bag and the iron bar in the premises.
Then, we can return to the cabin to fill the tank with gasoline de the truck with the drum we brought from the gas station.
Last security measures of the cabin
As in the previous cases, when we are in the cabin we will realize that it will be necessary to protect the windows on the ground floor and the upper floor as well as the bathroom.
To do this, we will use the nets that we brought from the gas station store that is in the inventory chest and fix it with the adhesive tape.
We grab the control of the sonic repellent device to configure the frequency that is written on the pad (this is like a long spear). Then we lock this door.
Once the inspection is complete, press the clock button on the top and you can go to sleep with the confidence that you have avoided death by locusts.
That first night you will dream that a helicopter crashes against the roof of the cabin and you will suffer one of the following calamities:
- You burn to death from the heat wave.
- You freeze to death from the cold snap.
Depending on the dream, you will start living on day 2
Achievements
By achieving all this security and protection, you will get:
- Perfect score with a +5 kg permanent load weight bonus.
- The results for surviving the night of day 1
- The achievement of total disinfection.
Latest recommendations from the Don’t Escape 4 guide
To end this installment of the Don’t Escape 4 guide , we have to remind you that the choice of each scenario is random. Therefore, you have to be very aware of the instructions that the game gives you to know what to face and, therefore, how to prepare.
With this last adversary we have finished all the possibilities of enemies with which you can face on the first fateful day. It is time to continue with day 2 in this Don’t Escape 4 guide that you will know later.